After watching the WWDC 2015 presentation of the new testing tools that will be available in XCode 7, which promises UI testing and code coverage right inside XCode, I decided to give it a try myself. This blog post is a summary of my experience.
After testing a few of mobile games on iOS and Android, I worked with my colleagues from Altom on putting together a mindmap with our ideas on aspects that you should think of when starting to test a game on a mobile phone.
While testing an iPhone application that is part of a bigger solution developed by teams in different locations, I came across a few issues that made me look into some of the available options for recording the application in use on a real iPhone and I decided to try to build my own testing sled using parts I already had around the office. It turned out that the original iPhone packaging had everything I needed.